Even though I’m on a bit of a hiatus to study for a cert for my full-time work, I couldn’t stay away completely – the new background and logo were good practice for getting used to my new stylus anyway!
While still clearly a work-in-progress, I’m feeling good about the new look. It has greater contrast and the theme shapes to the background a bit better anyhow. I’ve haven’t done a lot of testing yet so it’s possible there are additional bugs with different browsers or screen sizes, but it looks really nice from where I’m sitting. The bugfixes are probably pretty trivial anyway. (famous last words, heh!)
Separately, while I’m not doing a ton of work on the project right now, I did let myself redraw some UI elements this weekend. It’s a small part of a bigger initiative: eventually, before the game sees a public demonstration of any sort, the UI will need to be entirely overhauled. Not only will this be needed for better keyboard/mouse play, it will also be necessary to support controllers and touch input.
Game development is an excruciatingly long journey, but I’m excited for where things are going! ❤